#pragma once

#include "cocos2d.h"
#include "ResourceUnit.h"

#include <list>

class GameScene : public cocos2d::CCLayer
{
	typedef std::list<CResourceUnit*> ResourceList;
	typedef ResourceList::iterator ResourceIterator;
public:
	GameScene(void);
	virtual ~GameScene(void);

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);

	virtual void processWin32KeyPress(UINT message, WPARAM wParam, LPARAM lParam);

    // implement the "static node()" method manually
    CREATE_FUNC(GameScene);

private:
	void doKeyDown(WPARAM wParam, LPARAM lParam);
	void doKeyUp(WPARAM wParam, LPARAM lParam);

	void flying(float dt);
private:
	cocos2d::CCSprite* m_pPlane;
	ResourceList m_pResource;
};

